globals [a n r s x dl al sl maxdl fabric pin k m g l x0 FR maxl i moved c comptime trtlcnt sprngcnt outrcnt eqcnt q mesh] turtles-own [d dis j nghbr turnnghbr dnghbr arcl maxarcl tempfx tempfy tempfz deltax deltay deltaz slopex slopey slopez tempx tempy tempz movex movey movez xac yac zac xvel yvel zvel] to setup clear-all set s Scale set r 5 * s ;;radius setxyz 0 0 20 ;;view point of observer set-default-shape turtles "dot" ask patches [ if (pzcor = 5 and abs(pxcor) < r and abs(pycor) < r) [ ;;patches on the plane z=5 each have a turtle sprout 1 ] ] end to begin set n 1 repeat 20 [ setxyz 0 n (20 - n) ;;view point of observer set n n + 1 ] end to count-equations set trtlcnt count turtles set sprngcnt count links set q 0 ask turtles [set q q + count link-neighbors] set eqcnt 3 * q end to approx-circle set size 0.3 set color white set d distancexyz 0 0 5 if d > r ;;eliminate turtles and links that are [ ;outside of the circle die ] end to setup-quad ;;setup circular fabric with quadrangular mesh setup ask turtles [ if (abs(pxcor) != r and abs(pycor) != r) ;;all inside turtles link to [ ;neighbors, do not wrap create-links-with turtles-on neighbors6 ] approx-circle ] set-constants ask turtles [ set nghbr ([who] of link-neighbors) ;;find neighbors set dnghbr no-turtles ] set-j ;;find order (from the fixed point to outer edges) set c count turtles with [j = r];;count outer mass points ask turtles [ set i j ;;find mass point to constrain to set turnnghbr ([who] of link-neighbors with [j = i - 1]) ] shrink ;;shrink down to circle with r=5 count-equations set mesh 1 reset-ticks end to setup-tri ;;sets up triangular mesh circle setup ask turtles [ if (abs(pxcor) != r and abs(pycor) != r) ;;all inside turtles link to [ ;neighbors, do not wrap create-links-with turtles-on neighbors ] approx-circle ] set-constants set-j ;;find order (from the fixed point to outer edges) set c count turtles with [j = r];;count outer mass points ask turtles [ ;;find neighbors based on spring type set nghbr ([who] of link-neighbors with [distance myself = 1]);;structural neighbors set dnghbr ([who] of link-neighbors with [distance myself > 1]);;shear (diagonal) set i j set turnnghbr ([who] of link-neighbors with [j = i - 1]);;constrain neighbors ] shrink ;;shrink down to circle with r=5 count-equations set mesh 2 reset-ticks end to setup-arc clear-all set s Scale set r 5 * s ;;radius setxyz 0 0 20 ;;view point set-default-shape turtles "dot" set a Arc_Scale ;;controls the number of radial lines set n 1 repeat r ;;creates inner circles, working outwards [ crt a ask turtles [ if (who >= a * (n - 1) and who <= a * n - 1) ;;new turtles [ set j n ;;controls order of for constraints ifelse who < a * n - 1 [ create-link-with turtle (who + 1) ;;new points create springs ] [ create-link-with turtle (who - (a - 1)) ] ] ] layout-circle sort (turtles with [j = n]) n ;;new point set in a circle set n n + 1 ] ask turtles [ set arcl distance turtle first [who] of link-neighbors set maxarcl 1.1 * arcl ] ;;"arc length" for each circle crt 1 ;;fixed point ask turtles with [j = 0] ;;connect fixed point to closest points [ create-links-with turtles with [j = 1] ] ask turtles with [j < r and j > 0] [ create-link-with turtle (who + a) ;;sets up springs along radial lines ] ask turtles [ set zcor 5 set size .3 set color white set nghbr ([who] of link-neighbors) ;;keep track of neighbors set i j set turnnghbr ([who] of link-neighbors with [j < i]) ;;for constraint ] set c count turtles with [j = r];; count outer mass points set-constants shrink count-equations set mesh 3 reset-ticks end to set-constants set sl 1 / s ;;spring length set dl sqrt (2 * sl ^ 2) ;;diagonal spring length set maxl 1.1 * sl ;;maximum spring length set maxdl 1.1 * dl ;;maximum diagonal spring length set g .25 ;;gravity set m 1 ;;mass set k .29 ;;spring constant set FR Friction set fabric (turtles with [distancexyz 0 0 5 > .01]);;unfixed mass points set pin (turtles with [distancexyz 0 0 5 < .01]) ;;fixed mass point ask pin [ set tempx 0 ;;temporary values for fixed point set tempy 0 set tempz 5 ] end to shrink ;;controls resolution while maintaining r=5 ask fabric [ set xcor (1 / s) * xcor set ycor (1 / s) * ycor ] end to set-j ifelse mesh = 1 [ set i 1 ;;begin nearest to the pin repeat r ;;for the entire radius [ ask fabric [ if (distancexyz 0 0 5 <= i and j = 0) ;;if the distance is under [ ;index amount and an index has not been assigned set j i ;;set the index ] ] set i i + 1 ;;increase index for the next loop ] ;(working outwards) ] [ ;;j for triangular mesh set i .5 ;;begin nearest to the pin repeat r + 1 ;;for the entire radius [ ask fabric [ if (distancexyz 0 0 5 <= i and j = 0) [ set j (i - .5) ;;set the index as an integer ] ] set i i + 1 ;;work to the outside ] ] end to move if ticks = 0 [ begin reset-timer ] tick if mesh = 1 ;;moves quadrangular mesh [ ask fabric [calc-forces] ;;calculates forces acting on each turtle ask turtles [calc-position] ;;calculates and moves to new positions ask turtles [constrain] ;;ensure springs aren't too long ] if mesh = 2 ;;moves triangular mesh [ ask fabric [calc-forces-tri] ;;calculates forces acting on each turtle ask turtles [calc-position] ;;calculates and moves to new positions ask turtles [constrain-tri] ] if mesh = 3 [ ask fabric [calc-forces-arc] ;;calculates forces acting on each turtle ask turtles [calc-position] ;;calculates and moves to new positions ask turtles [constrain-arc] ] set moved 0 ask turtles with [j = r] [calc-change] if moved / c < 0.1 [ set comptime timer rotate stop ] end to rotate set n 1 repeat 20 [ setxyz 0 (20 - n) n ;;view point of observer set n n + 1 ] end to calc-change set movex xcor - movex set movey ycor - movey set movez zcor - movez set dis sqrt(movex ^ 2 + movey ^ 2 + movez ^ 2) set moved moved + dis end to calc-forces set tempFx 0 ;;temporary forces, updated for each neighbor set tempFy 0 set tempFz 0 foreach nghbr ;;calculates the force each neighbor is applying [ set l sl ;;desired length set d (distance turtle ?) ;;distance if d = 0 [ stop ] set deltax (([xcor] of turtle ?) - xcor) ;;find position from neighbors set deltay (([ycor] of turtle ?) - ycor) set deltaz (([zcor] of turtle ?) - zcor) calc ;;calculates and updates forces ] calc-vel end to calc-forces-tri set tempFx 0 ;;temporary forces, updated for each neighbor set tempFy 0 set tempFz 0 foreach nghbr ;;calculates the force each neighbor is applying [ set l sl ;;desired length set d (distance turtle ?) ;;distance if d = 0 [ stop ] set deltax (([xcor] of turtle ?) - xcor) ;;find position from neighbors set deltay (([ycor] of turtle ?) - ycor) set deltaz (([zcor] of turtle ?) - zcor) calc ] foreach dnghbr [ set l dl ;;desired length set d (distance turtle ?) ;;distance if d = 0 [ stop ] set deltax (([xcor] of turtle ?) - xcor) ;;find position from neighbors set deltay (([ycor] of turtle ?) - ycor) set deltaz (([zcor] of turtle ?) - zcor) calc ] calc-vel end to calc-forces-arc set tempFx 0 ;;temporary forces, updated for each neighbor set tempFy 0 set tempFz 0 foreach nghbr ;;calculates the force each neighbor is applying [ ifelse ([j] of turtle ? = j) ;;if neighbor lies along the same circle [ set l arcl ;;use arclegnth ] [ set l sl ;;otherwise, use usual spring length ] set d (distance turtle ?) ;;distance if d = 0 [ stop ] set deltax (([xcor] of turtle ?) - xcor) ;;find position from neighbors set deltay (([ycor] of turtle ?) - ycor) set deltaz (([zcor] of turtle ?) - zcor) calc ] calc-vel end to calc set slopey (deltay / d) ;;finds slopes set slopex (deltax / d) set slopez (deltaz / d) set tempFx (tempFx + ((k * (d - l)) * slopex) / m) ;;calculates x-component of force set tempFy (tempFy + ((k * (d - l)) * slopey) / m) ;;calculates y-component of force set tempFz (tempFz + ((k * (d - l)) * slopez) / m) ;;calculates z-component of force end to calc-vel ;;uses forces to calculate velocities set xac (tempFx) ;;a=f/m set yac (tempFy) set zac (tempFz) - g * m ;;include gravity after other forces are calculated set xvel ((1 - FR) * xvel + xac);;applies friction and calculates new velocity set yvel ((1 - FR) * yvel + yac) set zvel ((1 - FR) * zvel + zac) end to calc-position ;;moves turtles to new positions using velocities if j = r [ set movex xcor set movey ycor set movez zcor ] set tempx (xcor + xvel) ;;calculates new position set tempy (ycor + yvel) set tempz (zcor + zvel) ifelse (tempx < min-pxcor or tempx > max-pxcor) [ if tempx > max-pxcor ;;if the new x-coordinate is outside the boundaries, [ ;have it stop at the boundary set xcor max-pxcor ] if tempx < min-pxcor [ set xcor min-pxcor ] ] [ set xcor tempx ;;otherwise, move normally ] ifelse (tempy < min-pycor or tempy > max-pycor) [ if tempy > max-pycor ;;if the new y-coordinate is outside the boundaries, [ ;have it stop at the boundary set ycor max-pycor ] if tempy < min-pycor [ set ycor min-pycor ] ] [ set ycor tempy ;;otherwise, move normally ] ifelse (tempz < min-pzcor or tempz > max-pzcor) [ if tempz > max-pzcor ;;if the new z-coordinate is outside the boundaries, [ ;have it stop at the boundary set zcor max-pzcor ] if tempz < min-pzcor [ set zcor min-pzcor ] ] [ set zcor tempz ;;otherwise, move normally ] end to constrain ;;after turtles move, searches for over stretched springs set i 1 ;and shrink them repeat r [ ask turtles with [j = i] ;;begins with turtles closest to the pin [ foreach turnnghbr [ set dis distance turtle ? ;;how far is the turtle from that neighbor while [dis > maxl] ;;if it is too far... [ face turtle ? ;;turn towards that neighbor... fd .005 ;and move towards it until... set dis distance turtle ? ;until the spring length is acceptable ] ] ] set i i + 1 ;;work outwards ] end to constrain-tri ;;constrain procedure for triangular mesh set i 1 repeat r [ ask turtles with [j = i] ;;begins with turtles closest to the pin [ foreach turnnghbr [ set dis distance turtle ? ;;how far is the turtle from that neighbor if member? ? nghbr [ while [dis > maxl] ;;if it is too far... [ face turtle ? ;;turn towards that neighbor... fd .005 ;and move towards it until... set dis distance turtle ? ;the spring length is acceptable ] ] if member? ? dnghbr ;;for diagonal neighbors (different maximum length) [ while [dis > maxdl] [ face turtle ? fd .005 set dis distance turtle ? ] ] ] ] set i i + 1 ;;work outwards ] end to constrain-arc ;;constrain procedure for triangular mesh set i 1 repeat r [ ask turtles with [j = i] ;;begins with turtles closest to the pin [ foreach turnnghbr [ set dis distance turtle ? ;;how far is the turtle from that neighbor ifelse [j] of self = [j] of myself [ while [dis > maxl] ;;if it is too far... [ face turtle ? ;;turn towards that neighbor... fd .005 ;and move towards it until... set dis distance turtle ? ;the spring length is acceptable ] ] [ while [dis > maxarcl] [ face turtle ? fd .005 set dis distance turtle ? ] ] ] ] set i i + 1 ;;work outwards ] end @#$#@#$#@ GRAPHICS-WINDOW 0 0 1525 1546 50 50 15.0 1 10 1 1 1 0 1 1 1 -50 50 -50 50 -50 50 1 1 1 ticks 30.0 BUTTON 16 15 159 48 Setup Quadrangular setup-quad NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 15 62 138 95 Setup Triangular setup-tri NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 16 108 102 141 Setup Arc setup-arc NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 172 14 313 47 Move move T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 15 166 187 199 Scale Scale 0 10 1 1 1 NIL HORIZONTAL SLIDER 15 214 187 247 Arc_Scale Arc_Scale 0 100 16 1 1 NIL HORIZONTAL SLIDER 16 260 188 293 Friction Friction 0 1 0.11 .01 1 NIL HORIZONTAL MONITOR 377 17 455 62 Mass Points trtlcnt 0 1 11 MONITOR 378 78 435 123 Springs sprngcnt 0 1 11 MONITOR 379 136 446 181 Equations eqcnt 0 1 11 MONITOR 381 195 502 240 Computational Time comptime 3 1 11 @#$#@#$#@ ## WHAT IS IT? (a general understanding of what the model is trying to show or explain) ## HOW IT WORKS (what rules the agents use to create the overall behavior of the model) ## HOW TO USE IT (how to use the model, including a description of each of the items in the Interface tab) ## THINGS TO NOTICE (suggested things for the user to notice while running the model) ## THINGS TO TRY (suggested things for the user to try to do (move sliders, switches, etc.) with the model) ## EXTENDING THE MODEL (suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.) ## NETLOGO FEATURES (interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features) ## RELATED MODELS (models in the NetLogo Models Library and elsewhere which are of related interest) ## CREDITS AND REFERENCES (a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 0 Rectangle -7500403 true true 151 225 180 285 Rectangle -7500403 true true 47 225 75 285 Rectangle -7500403 true true 15 75 210 225 Circle -7500403 true true 135 75 150 Circle -16777216 true false 165 76 116 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -7500403 true true 135 285 195 285 270 90 30 90 105 285 Polygon -7500403 true true 270 90 225 15 180 90 Polygon -7500403 true true 30 90 75 15 120 90 Circle -1 true false 183 138 24 Circle -1 true false 93 138 24 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3D 5.0.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@