Researcher ORCID Identifier

0009-0006-0992-7234

Graduation Year

2026

Date of Submission

4-2026

Document Type

Open Access Senior Thesis

Degree Name

Bachelor of Arts

Reader 1

Dr. Megan Zirnstein

Reader 2

Dr. Lise Abrams

Terms of Use & License Information

Terms of Use for work posted in Scholarship@Claremont.

Rights Information

2026 Elijah Emory-Muhammad

Abstract

This study investigates how different prosocial video game designs influence subsequent altruistic behavior, specifically comparing interactive narratives with procedural rhetoric. While prior research demonstrates that prosocial games can prime helpful behaviors, less is known about the underlying mechanical structures driving these effects. Fifteen participants engaged with either an Interactive Narrative Game (ING) or a Procedural Rhetoric Game (PRG) before completing a resource allocation task (Dictator Game). Results revealed no statistically significant differences between the two conditions in promoting sacrificial altruism or satisfying basic psychological needs. Instead, participants across both groups demonstrated a strong adherence to an equality-seeking norm, consistently choosing fair resource splits over sacrificial ones. This study was limited by a small sample size and brief gameplay duration. However, these findings suggest that neither game could significantly encourage self-sacrifice. Ultimately, this work highlights the need for cognitive scientists and game developers to distinguish between fairness and sacrificial altruism when designing interactive digital environments.

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