Campus Only Senior Thesis
Ming Yuen Ma
© 2014 Allison J. Comrie
In 2012, the Entertainment Software Association announced that 47% of all game players are women. Before this statistic came out, it wasn't a surprise that girl gamers existed but the fact that this supposed 'minority' almost shared equal parts with the majority was used as a catalyst for the types of gaming environments we have today where females are faced with sexism, patriarchy, and other various forms of prejudice. This, in turn has initiated both positive and negative discourse and has perpetuated social change in the video game community. This is my response...
Comrie, Allison, "The Plight of the 'Girl' Gamer: Deconstructing the Stereotypes of Women in Gaming" (2014). Scripps Senior Theses. 350.
This thesis is restricted to the Claremont Colleges current faculty, students, and staff.