Graduation Year


Document Type

Open Access Senior Thesis

Degree Name

Bachelor of Arts



Reader 1

Alyson Ogasian

Reader 2

Kim-Trang Tran

Reader 3

Carlin Wing

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Terms of Use for work posted in Scholarship@Claremont.

Rights Information

2023, Olivia B Wiebe


Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” do not exist in a vacuum. Rather, they have the power to come together and make cyberspace the place of exploration and remixing it was once dreamed to be. Video games have long been powerful means of queer re-imagination, though both their creation and communities have been monopolized the same way all digital space has. Influenced by Jonathan Crary’s 24/7, as well as Legacy Russell’s Glitch Feminism, Rabbit Hole explores how to turn our screens into tools that not only prioritize, but discover our needs.