Abstract
This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.
DOI
10.5642/steam.20170301.05
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Catterall, Lisa G.
(2017)
"A Brief History of STEM and STEAM from an Inadvertent Insider,"
The STEAM Journal:
Vol. 3:
Iss.
1, Article 5.
DOI: 10.5642/steam.20170301.05
Available at:
https://scholarship.claremont.edu/steam/vol3/iss1/5
Included in
Art Education Commons, Curriculum and Instruction Commons, Educational Methods Commons, Elementary and Middle and Secondary Education Administration Commons, Elementary Education Commons, Elementary Education and Teaching Commons, Junior High, Intermediate, Middle School Education and Teaching Commons, Other Teacher Education and Professional Development Commons, Science and Mathematics Education Commons, Secondary Education Commons, Secondary Education and Teaching Commons
Author/Artist Bio
Lisa Catterall is a senior associate at the Centers for Research on Creativity, a former Middle School Director, and the founder of an innovative STEAM engineering program. She is currently a lecturer and trainer in Chaoyang District's foreign experts program in Beijing, China. She began her educational career as a middle school math teacher. croc-lab.org