Abstract
Title - Into the Woods – environmental problem solving through STEAM lesson planning
Abstract
The STEAM conversation takes on new urgency in the preservice university classroom due to its potential for synergistic problem solving of real world problems. The visual and performing arts invite creativity to be understood as social practice and aesthetic flexibility and the assessment of the practice through student/student and student/teacher curiosity building. In this article pedagogical praxis is centered on the critical issue of climate change caused by global warming. The praxis addresses:
- University preservice candidates’ arts-integrated teaching and learning focusing on climate change,
- Provocative rewriting of beloved fairy tales, and
- Preservice candidates’ emerging understanding of interdisciplinary lesson construction in STEAM
Arts-integration interdisciplinary experiences require students to assume greater responsibility for their learning through a wider repertoire of communication than in a non-arts integrated classroom (Lynch 2007).
DOI
10.5642/steam.20170301.08
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Fattal, Laura Rachel
(2017)
"Into the Woods - environmental problem solving through STEAM lesson planning,"
The STEAM Journal:
Vol. 3:
Iss.
1, Article 8.
DOI: 10.5642/steam.20170301.08
Available at:
https://scholarship.claremont.edu/steam/vol3/iss1/8
Included in
Curriculum and Instruction Commons, Elementary Education Commons, Scholarship of Teaching and Learning Commons
Author/Artist Bio
Author’s Bio Dr. Laura Fattal is an Associate Professor in the Department of Elementary and Early Childhood Education in the College of Education at William Paterson University in Wayne, New Jersey. Dr. Fattal teaches the Creative Arts and Children’s Literature and Arts and Creative Methodologies and Assessments K-6 courses for preservice teachers. In collaboration with colleagues in math, science and technology education, she is designing a graduate program in STEAM education. She has published extensively on arts integration and interdisciplinary arts-based learning.