Abstract
This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles intersect and are interrelated.
DOI
10.5642/steam.20180302.07
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Hunter-Doniger, Tracey
(2018)
"STEAM Lessons from the Forest: Ingenuity, Instruments and Autonomy,"
The STEAM Journal:
Vol. 3:
Iss.
2, Article 7.
DOI: 10.5642/steam.20180302.07
Available at:
https://scholarship.claremont.edu/steam/vol3/iss2/7
Child hiking on the Camp Property
Included in
Art Education Commons, Curriculum and Instruction Commons, Early Childhood Education Commons, Educational Methods Commons, Elementary Education Commons, Outdoor Education Commons
Author/Artist Bio
Dr. Hunter-Doniger is an Associate Professor of Education at the College of Charleston. She taught visual arts for 15 years and has dedicated her research to art infusion and STEAM.