This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles intersect and are interrelated.
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"STEAM Lessons from the Forest: Ingenuity, Instruments and Autonomy,"
The STEAM Journal:
2, Article 7.
Available at: https://scholarship.claremont.edu/steam/vol3/iss2/7