Abstract
This article reports on an innovative approach for designing a STEAM curriculum aimed at giving graduates the necessary skills to meet the challenges set out by onset of the Fourth Industrial revolution (ID 4.0: Industrial Digitalisation). This curriculum has been developed as part of a hefce (Higher Education Funding Council, UK) funded project at the University of Lincoln, UK.
DOI
10.5642/steam.20180302.09
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Fathulla, Kamaran
(2018)
"Towards A STEAM Underpinned Industrial Digitalisation Curriculum,"
The STEAM Journal:
Vol. 3:
Iss.
2, Article 9.
DOI: 10.5642/steam.20180302.09
Available at:
https://scholarship.claremont.edu/steam/vol3/iss2/9
Included in
Adult and Continuing Education Commons, Educational Leadership Commons, Scholarship of Teaching and Learning Commons
Author/Artist Bio
Kamaran Fathulla is a senior lecturer in Industrial Digitalisation at the University of Lincoln, UK. Kamaran has a PhD in visual knowledge representation from the University of Salford, UK.