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Abstract

This article reports on an innovative approach for designing a STEAM curriculum aimed at giving graduates the necessary skills to meet the challenges set out by onset of the Fourth Industrial revolution (ID 4.0: Industrial Digitalisation). This curriculum has been developed as part of a hefce (Higher Education Funding Council, UK) funded project at the University of Lincoln, UK.

Author/Artist Bio

Kamaran Fathulla is a senior lecturer in Industrial Digitalisation at the University of Lincoln, UK. Kamaran has a PhD in visual knowledge representation from the University of Salford, UK.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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