Abstract
This interdisciplinary article aims to engage student into stepping outside traditional disciplinary boundaries by combining the arts, math, and programming. First, we explore a geometric pattern in the Penrose triangle. Then using the fundamental concepts of geometry, we find geometric relationship, calculate the vertices coordinates, and digitally reconstruct the Penrose triangle using coding. Students are encouraged to further explore this topic by finding another pattern, creating modifications of the Penrose triangle by changing measurements, or considering other impossible figures.
DOI
10.5642/steam.20200402.10
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Tunyan, Knarik
(2020)
"Possible Adventures in Impossible Figures,"
The STEAM Journal:
Vol. 4:
Iss.
2, Article 10.
DOI: 10.5642/steam.20200402.10
Available at:
https://scholarship.claremont.edu/steam/vol4/iss2/10