Abstract
Architecture and design are natural facilitators of STEAM learning. This article discusses an interior architecture project requiring students to design a multi-sensory environment within an existing classroom space. The project uniquely addresses the STEAM disciplines and challenges students to explore creative problem-solving to develop unique designs.
DOI
10.5642/steam.20200402.04
Streaming Media
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Miller, Tonya D.
(2020)
"Designing Multi-Sensory Environments: A Powerful Tool for STEAM Learning,"
The STEAM Journal:
Vol. 4:
Iss.
2, Article 4.
DOI: 10.5642/steam.20200402.04
Available at:
https://scholarship.claremont.edu/steam/vol4/iss2/4
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Author/Artist Bio
Tonya Miller is an Assistant Professor in the Interior Design Department at the University of Tennessee at Chattanooga (UTC). She has a Bachelor of Interior Design degree from Louisiana State University and a Master of Fine Arts degree from Savannah College of Art and Design. Her professional work experience includes notable projects from a variety of market sectors including corporate, education, hospitality, retail, and multi-family residential. Her research interests include sustainability and urban revitalization, participatory design as a tool for organizational change, and technology’s role in design education.