Graduation Year
2018
Document Type
Campus Only Senior Thesis
Degree Name
Bachelor of Arts
Department
Media Studies
Reader 1
T. Kim-Trang Tran
Reader 2
Carlin Wing
Terms of Use & License Information
Rights Information
© 2017 Francesca Palamara
Abstract
Division 8 is a prototype single player adventure game that challenges players to solve a story in a sci-fi fantasy world. Based on an Afrofuturist framework, Division 8 is designed to educate, engage and inform players on the affordable housing crisis. The concept of Division 8 is to parallel the section 8 housing vouchers system. In the United States, housing choice vouchers (popularly known as “Section 8”), subsidizes families’ rental payments so they can lease housing that they would otherwise not be able to afford.[1] Unlike games like the Redistricting game and the Westchester game that attempt to capture the housing crisis and housing history of the United States, Division 8 utilizes an interactive narrative to integrate players traveling through the reality of the public housing system. The objective of the game is to explore the convoluted paths and unravel the incentives of characters in the affordable housing crisis. Players will click through different character interactions and dialogue boxes to investigate, analyze and garner information. In making moves, players must consider not only the stories that will assist in solving the puzzle of surviving the housing system, but also the inherent knowledge and subtle clues that are embedded within the game’s framework. The end-state is reached once the player discovers the incentives of characters and ultimately, what decisions lead to the unsuccessful policies of the public housing system.
Recommended Citation
Palamara, Francesca, "Videogames as Reconstructionist Sites of Understanding the Affordable Housing Crisis" (2018). Scripps Senior Theses. 1101.
https://scholarship.claremont.edu/scripps_theses/1101
This thesis is restricted to the Claremont Colleges current faculty, students, and staff.