Home > LIBRARY > JOURNALS > CURRENT_JOURNALS > CODEE > Vol. 20 (2026) > Iss. 1 (2026)
Publication Date
August 2026
Keywords
differential equations, active learning, student-centered learning, game-based learning, formative assessment, undergraduate mathematics education
Disciplines
Curriculum and Instruction | Educational Assessment, Evaluation, and Research | Instructional Media Design | Mathematics | Physical Sciences and Mathematics | Science and Mathematics Education
Abstract
This article describes a student-centered and game-based redesign of an Elementary Differential Equations course taught during a six-week summer session. In this compressed setting, students had to move through the standard course content quickly while still developing procedural fluency, conceptual understanding, and confidence with applications. To support these goals, the course used real-time feedback tools, collaborative problem solving, applications connected to students' fields, and mathematical games. The paper describes the course context, major activities, implementation details, and student feedback. Student responses suggest that the activities were well received and helped students stay engaged, participate regularly, prepare for exams, and see differential equations as useful beyond the classroom.
Recommended Citation
Malagoda Gamage, Chamila D.
(2026)
"Fast-Track ODE: A Student-Centered, Game-Based Summer Differential Equations Course,"
CODEE Journal:
Vol. 20:
Iss.
1, Article 2.
Available at:
https://scholarship.claremont.edu/codee/vol20/iss1/2
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