Abstract / Synopsis
Devlin in  argues that video games are an ideal medium for the teaching and learning of mathematics, though he points out that very few ’good’ mathematics video games exist. Building on a probabilistic board game developed in the 1980s, we created a mathematics computer game, E-Brock Bugs. The design of the game carefully follows Devlin’s principles of a good mathematics video game, including a well-developed storyline, the selection of an in-game avatar, and an environment where mathematics arises in a natural and meaningful way. As a result, we argue that E-Brock Bugs is an epistemic computer game ; it goes beyond teaching basic facts and skills, and may encourage the players’ development of mathematical thinking as ‘working mathematicians’.
Broley, L. Buteau, C. and Muller, E. "E-Brock Bugs©: An Epistemic Mathematics Computer Game," Journal of Humanistic Mathematics, Volume 5 Issue 2 (July 2015), pages 3-25. DOI: 10.5642/jhummath.201502.03 . Available at: http://scholarship.claremont.edu/jhm/vol5/iss2/3