Graduation Year
2024
Date of Submission
12-2023
Document Type
Campus Only Senior Thesis
Degree Name
Bachelor of Arts
Department
Psychology
Reader 1
Jeff Lewis
Reader 2
Craig Bowman
Rights Information
© 2023 William R Galbreath
Abstract
College students in the United States are at particularly high risk for engaging in binge drinking. Despite the countless attempts and approaches to curb the issue, it continues to persist, which is why it is important to review the existing literature surrounding binge drinking to find a new solution based on behavioral psychology. An examination of binge drinking will be conducted to understand the scope of the issue and the previously tested solutions. Next, is a review of learning and operant conditioning, as they form the basis of gamification. The theory and application of gamification will be discussed to see how it can be applied to the issue of binge drinking. Then, all the previous research will be tied together to propose a new game, called “SipSmart,” to reduce binge drinking. Finally, the broader applications of operant conditioning and gamification and areas for future research will be described.
Recommended Citation
Galbreath, William, "Game On: Leveraging Operant Conditioning and Gamification against Binge Drinking" (2024). CMC Senior Theses. 3411.
https://scholarship.claremont.edu/cmc_theses/3411
This thesis is restricted to the Claremont Colleges current faculty, students, and staff.